Both Serrated Dagger and Serrated Shiv reset Bandit's vertical aerial momentum, which can be used to prevent fall damage.Pacing shots is necessary for hitting targets at longer ranges. Rapid-firing Burst and Blast drastically increases the spread of the weapons.Maximum cap of 36% (+24% per stack) attack speed. Critical strikes increase attack speed by 12%. 'Critical Strikes' increase attack speed. or Predatory Instincts Predatory Instincts Increases attack speed by 15% (+15% per stack). However, it's possible to collect enough Soldier's Syringe Soldier's Syringe (stackable) stacks wear off during his reload animation. Deals 240% damage over time (20% per tick, 4 ticks per second). Gain +10% chance to bleed enemies on hit.ġ0% (+10% per stack) chance to bleed an enemy for 240% base damage., because the Bleed Bleed (Debuff)ĭamage over time. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. Critical Strikes bleed enemies for 240% base damage. Burst does not pair well with items like Shatterspleen ShatterspleenĬritical strikes always bleed enemies.Burst and Blast reload faster if Bandit's gun is empty, rather than if there are bullets remaining in the chamber.Items increasing attack speed like Soldier's Syringes Soldier's Syringe Burst and Blast can be shot as fast as the player can click/press the corresponding button.Due to the previous behavior to flee when close, this behavior is effectively only selected for a 14-20m range. Strafe when close: Bandit must be within 20m from the target and a new target will be selected after this.Flee when close: Bandit must be within 14m from the target. Survivor: Heretic): Bandit must be within 10-50m from the target and have line of sight. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
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